Using the Uno.Sdk
Uno Platform projects use the Uno.Sdk package that is designed to keep projects simple, yet configurable. It imports the Microsoft.Net.Sdk
(and the Microsoft.Net.Sdk.Web
for WebAssembly).
This document explains the many features of this SDK, and how to configure its behavior.
Note
The Uno.Sdk only supports the WinUI API set.
Tip
Beginning with 5.2, Uno.Sdk enabled projects are best experienced using the MSBuild Editor Visual Studio 2022 Extension to provide intellisense.
Managing the Uno.Sdk version
Updating the Uno.Sdk is done through the global.json file.
Uno Platform Features
As Uno Platform can be used in many different ways, in order to reduce the build time and avoid downloading many packages, the Uno.Sdk offers a way to simplify which Uno Platform features should be enabled.
You can use the UnoFeatures
property in the csproj
or Directory.Build.props
as shown here:
<UnoFeatures>
Material;
Hosting;
Toolkit;
Logging;
Serilog;
MVUX;
Configuration;
Http;
Serialization;
Localization;
Navigation;
</UnoFeatures>
Important
Once you have changed the features list, Visual Studio requires restoring packages explicitly, or building the app once for the change to take effect.
This allows for the SDK to selectively include references to relevant sets of Nuget packages to enable features for your app.
Here are the supported features:
Feature | Description |
---|---|
Foldable |
Adds a reference to Uno.WinUI.Foldable. |
MediaElement |
Adds native references where needed to use MediaElement. |
CSharpMarkup |
Adds support for C# Markup. |
Extensions |
Adds the most commonly used Extensions Packages for Hosting, Configuration, and Logging. |
Authentication |
Adds the Uno.Extensions packages for Custom Authentication. |
AuthenticationMsal |
Adds the Uno.Extensions packages for Authentication using Microsoft.Identity.Client. |
AuthenticationOidc |
Adds the Uno.Extensions packages for Authentication using a custom Oidc client. |
Configuration |
Adds the Uno.Extensions packages for Configuration. |
Hosting |
Adds support for Dependency Injection using Uno.Extensions.Hosting packages. |
Http |
Adds support for custom Http Clients including the use of Refit with Uno.Extensions. |
Localization |
Adds support for Localization using Uno.Extensions. |
Logging |
Adds support for Logging using Uno.Extensions. |
MauiEmbedding |
Adds support for embedding Maui controls in Uno Platform applications. |
MVUX |
Adds support for MVUX. |
ThemeService |
Adds the Uno.Extensions.Core.WinUI package. |
Navigation |
Adds support for Navigation using Uno.Extensions. |
LoggingSerilog |
Adds support for Serilog using Uno.Extensions. |
Storage |
Adds support for Storage using Uno.Extensions. |
Serialization |
Adds support for Serialization using Uno.Extensions. |
Toolkit |
Adds support for the Uno.Toolkit. |
Material |
Adds support for the Material Design Theme library. If the Toolkit feature is also used, it will add support for the Material Design Toolkit library. |
Cupertino |
Adds support for the Cupertino Design Theme library. If the Toolkit feature is also used, it will add support for the Cupertino Design Toolkit library. |
Mvvm |
Adds support for the CommunityToolkit.Mvvm package. |
Dsp |
Adds support for the Uno.Dsp.Tasks packages. |
Prism |
Adds Prism support for Uno Platform applications WinUI. |
Skia |
Adds support for SkiaSharp. |
Svg |
SVG support for iOS, Android, and Mac Catalyst. This option is not needed when only targeting WebAssembly and WinAppSDK. |
Lottie |
Adds support for Lottie animations. |
Important
Feature names are case sensitive
Implicit Packages
Uno Platform is composed of many required and optional NuGet packages. By default, the SDK automatically references the Uno.UI required packages based on the current target framework, using versions appropriate for the version of Uno Platform being used.
It is possible to configure the version of those packages in two ways. The first is by using an explicit PackageReference
to any of the Uno Platform packages, or by using the *Version
properties supported by the SDK. These versions are used by the UnoFeatures
defined for your app.
Here are the supported properties:
Property | NuGet Package(s) | Description |
---|---|---|
UnoCoreLoggingSingletonVersion |
Uno.Core.Extensions.Logging.Singleton | Provides a logging singleton pattern with helpers and extension methods for simplified logging. |
UnoCSharpMarkupVersion |
Uno.WinUI.Markup and similar packages | Enables C# Markup, the use of C# for building UI markup, similar to XAML but with C# syntax. |
UnoDspTasksVersion |
Uno.Dsp.Tasks and similar packages | Includes tasks for Uno DSP (Theme colors import) within Uno Platform projects. |
UnoExtensionsVersion |
Uno.Extensions.Storage.WinUI and similar packages | Extends the Uno Platform with additional methods and classes for more versatile application development. |
UnoLoggingVersion |
Uno.Extensions.Logging.OSLog and similar packages | Implements logging mechanisms to help with monitoring and debugging Uno Platform applications. |
UnoResizetizerVersion |
Uno.Resizetizer | Provides tools for automatically resizing and managing image assets in Uno Platform projects. |
UnoThemesVersion |
Uno.Material.WinUI and similar packages | Supplies a variety of themes that can be applied to Uno Platform applications to enhance the UI. |
UnoToolkitVersion |
Uno.Toolkit.WinUI and similar packages | Offers a collection of controls, helpers, and tools to complement the standard WinUI components. |
UnoUniversalImageLoaderVersion |
Uno.UniversalImageLoader | Facilitates the loading and displaying of images across different platforms supported by Uno. |
UnoWasmBootstrapVersion |
Uno.Wasm.Bootstrap and similar packages | Enables the bootstrapping of Uno Platform applications running on WebAssembly. |
Note
In the 5.2 version of the Uno.Sdk you must provide a value for UnoExtensionsVersion
, UnoThemesVersion
, UnoToolkitVersion
, and UnoCSharpMarkupVersion
in order to use the packages associated with the UnoFeatures from these libraries as they are downstream dependencies of the Uno repository.
Those properties can be set from Directory.Build.props
or may be set in the csproj
file for your project.
If you wish to disable Implicit package usage, add <DisableImplicitUnoPackages>true</DisableImplicitUnoPackages>
to your Directory.Build.props
file or csproj
file. You will be then able to manually add the NuGet packages for your project.
Note
When disabling Implicit Uno Packages it is recommended that you use the $(UnoVersion)
to set the version of the core Uno packages that are versioned with the SDK as the SDK requires Uno.WinUI
to be the same version as the SDK to ensure proper compatibility.
Supported OS Platform versions
By default, the Uno.Sdk specifies a set of OS Platform versions, as follows:
Target | SupportedOSPlatformVersion |
---|---|
Android | 21 |
iOS | 14.2 |
macOS | 10.14 |
MacCatalyst | 14.0 |
WinUI | 10.0.18362.0 |
You can set this property in a Choose
MSBuild block in order to alter its value based on the active TargetFramework
.
<Choose>
<When Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'android'">
<PropertyGroup>
<SupportedOSPlatformVersion>21.0</SupportedOSPlatformVersion>
</PropertyGroup>
</When>
<When Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'ios'">
<PropertyGroup>
<SupportedOSPlatformVersion>14.2</SupportedOSPlatformVersion>
</PropertyGroup>
</When>
<When Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'macos'">
<PropertyGroup>
<SupportedOSPlatformVersion>10.14</SupportedOSPlatformVersion>
</PropertyGroup>
</When>
<When Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'maccatalyst'">
<PropertyGroup>
<SupportedOSPlatformVersion>14.0</SupportedOSPlatformVersion>
</PropertyGroup>
</When>
<When Condition="$(TargetFramework.Contains('windows10'))">
<PropertyGroup>
<SupportedOSPlatformVersion>10.0.18362.0</SupportedOSPlatformVersion>
<TargetPlatformMinVersion>10.0.18362.0</TargetPlatformMinVersion>
</PropertyGroup>
</When>
</Choose>
Visual Studio 2022 First-TargetFramework workarounds
Using a Single Project in Visual Studio 2022 requires the Uno Platform tooling to apply workarounds in order to have an acceptable debugging experience.
For some of the platforms (Desktop, WinAppSDK, and WebAssembly), the corresponding target frameworks must be placed first in order for debugging and publishing to function properly. To address that problem, the Uno Platform tooling modifies the csproj
file to reorder the TargetFrameworks
property so that the list is accepted by Visual Studio.
As a result, the csproj file is on disk and will show the file as modified in your source control, yet the automatic change can be reverted safely. If the behavior is impacting your IDE negatively, you can disable it by adding the following in your .csproj
file:
<PropertyGroup>
<UnoDisableVSTargetFrameworksRewrite>true</UnoDisableVSTargetFrameworksRewrite>
</PropertyGroup>
Note that we are currently tracking these Visual Studio issues, make sure to upvote them:
net8.0-desktop
must be first for WSL debugging to work (Link)net8.0-browserwasm
must be first for WebAssembly debugging to work (Link)net8.0-windows10
needs to be first for WinAppSDK Hot reload to work (Link)- WSL HotReload does not invoke MetadataUpdater properly
- WinAppSDK Unpackaged profile cannot be selected properly when a net8.0 mobile target is active
Disabling Default Items
The Uno.Sdk
will automatically includes files that you previously needed to manage within your projects. These default items include definitions for including files within the Content
, Page
, and PRIResource
item groups. Additionally, if you have referenced the Uno.Resizetizer
it will add default items for the UnoImage
allowing you to more easily manage your image assets.
You may disable this behavior in one of two ways:
<PropertyGroup>
<!-- Globally disable all default includes from the `Uno.Sdk`, `Microsoft.NET.Sdk`, and if building on WASM `Microsoft.NET.Sdk.Web` -->
<EnableDefaultItems>false</EnableDefaultItems>
<!-- Disable only default items provided by the `Uno.Sdk` -->
<EnableDefaultUnoItems>false</EnableDefaultUnoItems>
</PropertyGroup>
WinAppSdk PRIResource Workaround
Many Uno projects and libraries make use of a winappsdk-workaround.targets
file that corrects a bug found in WinUI. When using the Uno.Sdk
these targets now are provided for you out of the box. This extra set of workaround targets can be disabled by setting the following property:
<PropertyGroup>
<DisableWinUI8857_Workaround>true</DisableWinUI8857_Workaround>
</PropertyGroup>
Cross Targeting Support
By Default when using the Uno.Sdk you get the added benefit of default includes for an easier time building Cross Targeted Applications. The supported file extensions are as shown below:
*.crossruntime.cs
(WASM, Skia, or Reference)*.wasm.cs
*.skia.cs
*.reference.cs
*.iOS.cs
(iOS & MacCatalyst)*.macOS.cs
(MacOS not MacCatalyst)*.iOSmacOS.cs
(iOS, MacCatalyst, & MacOS)*.Android.cs
As discussed above setting EnableDefaultUnoItems
to false will disable these includes.
Apple Privacy Manifest Support
Starting May 1st, 2024, Apple requires the inclusion of a new file, the Privacy Manifest file (named PrivacyInfo.xcprivacy
), in app bundles. This file is crucial for complying with updated privacy regulations.
For projects using the Uno.Sdk (version 5.2 or later), the Platforms/iOS/PrivacyInfo.xcprivacy
file is automatically integrated within the app bundle. An example of this manifest file can be found in the Uno.Templates repository.
For more information on how to include privacy entries in this file, see the Microsoft .NET documentation on the subject, as well as Apple's documentation.
Note
If your application is using the Uno Platform 5.1 or earlier, or is not using the Uno.Sdk, you can include the file using the following:
<ItemGroup Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'ios'">
<BundleResource Include="iOS\PrivacyInfo.xcprivacy" LogicalName="PrivacyInfo.xcprivacy" />
</ItemGroup>