Uno Material

Material design system

The Uno Material library is available as NuGet packages that can be added to any new or existing Uno Platform solution. Uno Material lets you apply Material Design 3 styling to your application with just a few lines of code.

Warning

If you are updating Uno Material to v2 from an older 1.x version of the package, additional steps will be required. Refer to the Uno Material Migration Guide.

Getting Started

Initialization of the Uno Material resources is handled by the specialized MaterialTheme ResourceDictionary.

MaterialTheme

Constructors

Constructor Description
MaterialTheme() Initializes a new instance of the MaterialTheme resource dictionary.
MaterialTheme(ResourceDictionary? colorOverride, ResourceDictionary? fontOverride) Initializes a new instance of the MaterialTheme resource dictionary and applies the given overrides

Properties

Property Type Description
ColorOverrideSource string (Optional) Gets or sets a Uniform Resource Identifier that provides the source location of a ResourceDictionary containing overrides for the default Uno Material Color resources
FontOverrideSource string (Optional) Gets or sets a Uniform Resource Identifier that provides the source location of a ResourceDictionary containing overrides for the default Uno Material font resources

Creating a new project with Uno Material

Note

Make sure to setup your environment first by following our instructions.

  1. Follow the steps in the Getting Started with Visual Studio instructions to launch the Uno Platform Template Wizard.

  2. Select Material under the Theme section.

    Material selection in Wizard

Installing Uno Material in an existing project

Depending on the type of project template that the Uno Platform application was created with, follow the instructions below to install Uno Material.

  1. Edit your project file (PROJECT_NAME.csproj) and add Material to the list of UnoFeatures:

    <UnoFeatures>Material</UnoFeatures>
    
  2. Initialize MaterialTheme in the App.xaml:

    <Application.Resources>
        <ResourceDictionary>
            <ResourceDictionary.MergedDictionaries>
    
                <!-- Code ommitted of brevity -->
    
                <MaterialTheme xmlns="using:Uno.Material" />
            </ResourceDictionary.MergedDictionaries>
        </ResourceDictionary>
    </Application.Resources>
    

Customization

The following guides require the creation of new ResourceDictionary files in your application project. For more information on how to define styles and resources in a separate ResourceDictionary, refer to the resource management documentation.

Color Overrides using Material Theme Builder and DSP format

It is possible to use the Material Theme Builder to generate a custom color palette derived from your own basic colors. The generated palette is provided in the DSP format and can be used to override the default Uno Material colors.

The tooling required to generate the Material Colors Override file from a DSP package (zip file) will be present by default when creating an Uno Platform application with support for Uno Material from the Wizard.

Wizard - Theme Selection

Follow this link to get more Information about the DSP tooling.

Manual Color Overrides

Use this when you want to manually override the default color palette from the Uno Material library.

  1. Add a new Resource Dictionary named MaterialColorsOverride.xaml to the application project, for example, under Styles/Application.

  2. Replace the content with:

    <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
                        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
        <ResourceDictionary.ThemeDictionaries>
    
            <!-- Light Theme -->
            <ResourceDictionary x:Key="Light">
                <!-- Primary -->
                <Color x:Key="PrimaryColor">#6750A4</Color>
                <Color x:Key="PrimaryInverseColor">#D0BCFF</Color>
                <Color x:Key="OnPrimaryColor">#FFFFFF</Color>
                <Color x:Key="PrimaryContainerColor">#EADDFF</Color>
                <Color x:Key="OnPrimaryContainerColor">#21005E</Color>
    
                <!-- Primary Variant Legacy Colors -->
                <Color x:Key="PrimaryVariantDarkColor">#353FE5</Color>
                <Color x:Key="PrimaryVariantLightColor">#B6A8FB</Color>
    
                <!-- Secondary -->
                <Color x:Key="SecondaryColor">#625B71</Color>
                <Color x:Key="OnSecondaryColor">#FFFFFF</Color>
                <Color x:Key="SecondaryContainerColor">#E5DFF9</Color>
                <Color x:Key="OnSecondaryContainerColor">#1B192C</Color>
    
                <!-- Secondary Variant Legacy Colors -->
                <Color x:Key="SecondaryVariantDarkColor">#2BB27E</Color>
                <Color x:Key="SecondaryVariantLightColor">#9CFFDF</Color>
    
                <!-- Tertiary -->
                <Color x:Key="TertiaryColor">#7D5260</Color>
                <Color x:Key="OnTertiaryColor">#FFFFFF</Color>
                <Color x:Key="TertiaryContainerColor">#FFD8E4</Color>
                <Color x:Key="OnTertiaryContainerColor">#370B1E</Color>
    
                <!-- Error -->
                <Color x:Key="ErrorColor">#B3261E</Color>
                <Color x:Key="OnErrorColor">#FFFFFF</Color>
                <Color x:Key="ErrorContainerColor">#F9DEDC</Color>
                <Color x:Key="OnErrorContainerColor">#370B1E</Color>
    
                <!-- Background -->
                <Color x:Key="BackgroundColor">#FFFBFE</Color>
                <Color x:Key="OnBackgroundColor">#1C1B1F</Color>
    
                <!-- Surface -->
                <Color x:Key="SurfaceColor">#FFFBFE</Color>
                <Color x:Key="OnSurfaceColor">#1C1B1F</Color>
                <Color x:Key="SurfaceVariantColor">#E7E0EC</Color>
                <Color x:Key="OnSurfaceVariantColor">#A5A0AC</Color>
                <Color x:Key="SurfaceInverseColor">#313033</Color>
                <Color x:Key="OnSurfaceInverseColor">#F4EFF4</Color>
                <Color x:Key="SurfaceTintColor">#5946D2</Color>
    
                <!-- Outline -->
                <Color x:Key="OutlineColor">#79747E</Color>
                <Color x:Key="OutlineVariantColor">#C9C5D0</Color>
            </ResourceDictionary>
    
            <!-- Dark Theme -->
            <ResourceDictionary x:Key="Dark">
                <!-- Primary -->
                <Color x:Key="PrimaryColor">#D0BCFF</Color>
                <Color x:Key="OnPrimaryColor">#371E73</Color>
                <Color x:Key="PrimaryContainerColor">#4F378B</Color>
                <Color x:Key="OnPrimaryContainerColor">#EADDFF</Color>
                <Color x:Key="PrimaryInverseColor">#6750A4</Color>
    
                <!-- Primary Variant Legacy Colors -->
                <Color x:Key="PrimaryVariantDarkColor">#353FE5</Color>
                <Color x:Key="PrimaryVariantLightColor">#D4CBFC</Color>
    
                <!-- Secondary -->
                <Color x:Key="SecondaryColor">#CCC2DC</Color>
                <Color x:Key="OnSecondaryColor">#332D41</Color>
                <Color x:Key="SecondaryContainerColor">#474459</Color>
                <Color x:Key="OnSecondaryContainerColor">#E5DFF9</Color>
    
                <!-- Secondary Variant Legacy Colors -->
                <Color x:Key="SecondaryVariantDarkColor">#2BB27E</Color>
                <Color x:Key="SecondaryVariantLightColor">#9CFFDF</Color>
    
                <!-- Tertiary -->
                <Color x:Key="TertiaryColor">#EFB8C8</Color>
                <Color x:Key="OnTertiaryColor">#492532</Color>
                <Color x:Key="TertiaryContainerColor">#633B48</Color>
                <Color x:Key="OnTertiaryContainerColor">#FFD8E4</Color>
    
                <!-- Error -->
                <Color x:Key="ErrorColor">#F2B8B5</Color>
                <Color x:Key="OnErrorColor">#601410</Color>
                <Color x:Key="ErrorContainerColor">#8C1D18</Color>
                <Color x:Key="OnErrorContainerColor">#F9DEDC</Color>
    
                <!-- Background -->
                <Color x:Key="BackgroundColor">#1C1B1F</Color>
                <Color x:Key="OnBackgroundColor">#E6E1E5</Color>
    
                <!-- Surface -->
                <Color x:Key="SurfaceColor">#1C1B1F</Color>
                <Color x:Key="OnSurfaceColor">#E6E1E5</Color>
                <Color x:Key="SurfaceVariantColor">#49454F</Color>
                <Color x:Key="OnSurfaceVariantColor">#CAC4D0</Color>
                <Color x:Key="SurfaceInverseColor">#E6E1E5</Color>
                <Color x:Key="OnSurfaceInverseColor">#313033</Color>
                <Color x:Key="SurfaceTintColor">#C7BFFF</Color>
    
                <!-- Outline -->
                <Color x:Key="OutlineColor">#938F99</Color>
                <Color x:Key="OutlineVariantColor">#57545D</Color>
            </ResourceDictionary>
    
        </ResourceDictionary.ThemeDictionaries>
    </ResourceDictionary>
    
  3. In App.xaml, update <MaterialTheme /> with the override from the previous steps:

    <MaterialTheme xmlns="using:Uno.Material"
                   ColorOverrideSource="ms-appx:///Styles/Application/MaterialColorsOverride.xaml" />
    

Change Default Font

By default, Uno Material comes pre-packaged with the Roboto font families and automatically includes them in your application. Upon installation of the Uno Material package, you will have the following resources available: MaterialLightFontFamily, MaterialRegularFontFamily, and MaterialMediumFontFamily.

If you would like Uno Material to use a different font, you can override the default font families by following these steps:

  1. Add the custom font following Custom Fonts documentation.

  2. Add a new Resource Dictionary named MaterialFontsOverride.xaml to the application project, for example, under Styles/Application.

  3. Assuming the font file has been placed in a directory such as Assets/Fonts/MyCustomFont.ttf, your override file would look like the following:

    <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
                        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
    
        <FontFamily x:Key="MaterialLightFontFamily">ms-appx:///Assets/Fonts/MyCustomFont.ttf#MyCustomFont</FontFamily>
        <FontFamily x:Key="MaterialMediumFontFamily">ms-appx:///Assets/Fonts/MyCustomFont.ttf#MyCustomFont</FontFamily>
        <FontFamily x:Key="MaterialRegularFontFamily">ms-appx:///Assets/Fonts/MyCustomFont.ttfMyCustomFont</FontFamily>
    
    </ResourceDictionary>
    
  4. In the App.xaml, update <MaterialTheme /> with the override from the previous steps:

    <MaterialTheme xmlns="using:Uno.Material"
                   FontOverrideSource="ms-appx:///Styles/Application/MaterialFontsOverride.xaml" />
    

Using C# Markup

Uno Material also has support for C# Markup through a Uno.Material.WinUI.Markup NuGet Package.

To get started with Uno Material in your C# Markup application, add the Uno.Material.WinUI.Markup NuGet package to your application project.

Then, add the following code to your App.xaml.cs:

using Uno.Material.Markup;

this.Build(r => r.UseMaterial(
     //optional
     new Styles.ColorPaletteOverride(),
     //optional
     new Styles.MaterialFontsOverride()));

Additional Resources